Design & Technology

Mission statement 

For Design & Technology students to become independent problem solvers, being able to apply the iterative process and take pride in their work.  For all stakeholders to recognise the importance and relevance of the subject in our fast-evolving modern society.  Responsible designing will be instilled into all students so that sustainability is prioritised not only in their design projects but also becomes an integral factor in their life decisions.  Skills given to students will provide them with the potential to make a direct difference in the event of future local, national or international crises. 

 

The four pillars 

Skill 

Design and Technology allows students to gain a better understanding of the world we live in, and how products are designed to enhance life. They will explore a wide range of material areas that will allow them to better understand other subjects e.g. Maths and Science by applying skills within given contexts. Designers need to consider social, moral and environmental issues when designing and manufacturing products and these issues will be highlighted throughout the curriculum in Design and Technology. A particular focus is made on the responsibility and integrity of the designer and the decisions they make.  They will also study new and ever developing technologies such as smart materials and programmable components. 

Character 

Design and Technology aims to develop independence in students, as they go on their own personal journey with their projects, guided by the teacher. This means that students need to positively self regulate by managing their time and considering design activities. They also need to be intrinsically motivated so that they don’t give up should they face an issue in their projects. 

Experiences 

Every child will have the opportunity to solve problems in a practical way. They will have the chance to design and make a product in the workshop using traditional making skills and on the computer using CAD. They will also have the chance to look at existing products in great detail and analyse them so that they can take inspiration from them for their own work. Students will encounter real life problems that will link directly to their course of study in Maths and Science. 

Criticality 

Design and Technology encourages students to think about things in a wide range of different concepts. They first need to analyse a problem, they will then go on a journey designing and developing a product in an iterative way, which will mean that great resilience is needed as things often don’t go right the first time. Design and Technology needs students to think in a very lateral way to reach an end goal as there is often noone right answer to a problem; students will be encouraged to show great creativity in this subject. 

Overview of Year 7 

Project One 

Trinket Box:  Focus on H&S and wood 

Students will be given a brief and have to complete a focused practical task.They will cover basic drawing skills (2D and isometric) and then go on to use some basic hand tools plus the pillar drill in the workshop.Students will gain confidence in the workshop and demonstrate the health and safetyrules. 

 

Project Two 

CAD Torch:  Focus on CAD/CAM 

Students will work through the traditional linear design process in researching, designing and making a pocket torch.  They will learn how to use CAD software and experience the laser cutter, as well as understanding the benefits of using such equipment. 

Project Three 

Mechanical Toy:  Focus on Levers and Linkages 

Students will learn about mechanisms and movement, especially through levers and linkages. In using card prototypes, they will develop their design ideas iteratively until a functional item is proven to workStudents will use traditional workshop tools and then learn about finishing the materials appropriately. 

Overview of Year 8 

Project One 

Mobile Phone Holder:  Focus on plastics and CAD/ CAM 

Students will develop their prior CAD skills and utilise the iterative design process to research and develop a functional phone holder.  Essential processes (eg the design specification) will be discussed in more detail, highlighting the importance of various methods of communication within projects.  Students will develop their understanding of different plastics’ properties. 

Project Two 

Door Hanger:  Focus on electronics and alternative CAM 

This project contains various making tasks and requires deeper thought from individual students in regulating their time within lessons.  Students are introduced to the vinyl cutter and will create complex silhouette shapes to be transferred onto their laser cut door hangers.  They will also use the vacuum former and soldering equipment. 

Project Three 

Packaging:  Focus on graphics 

Students will design and produce packaging for confectionary, comprising an accurately printed net and graphic design. They will learn more about the theory of printing and packaging. 

 

 

 

Overview of Year 9 

Project One 

Earphone Wrap:  Focus on plastics’ processes 

Using an iterative process, students will design and manufacture the mould for a small injection moulded product, which they will then mould.  They will also produce the graphics for the packaging and vacuum form a blister pack to finish the project. 

 

Project Two 

Laminated Plywood Lamp:  Focus on woods 

Students will look at different methods of bending woods then use formers to laminate sections of plywood.  They will independently use the iterative process- researching, designing, developing, prototyping and using CAD to produce a working lamp and a final presentation will be assessed. 

 

Parents can find more information on the specific topics covered in each unit by looking at the learning overviews which are displayed at the front of students’ projects for y7-9. 

 

Overview of Years 10 & 11 

Year 10  

Project One 

Mazak:  Focus on metals 

Students will be working on a live brief with Mazak where they will focus on 3D CAD and modelling.  They will work independently and complete the iterative design process. 

 

Term Two 

Theory:  Design & Technology and our society 

 

Term 3 

NEA 

Pupils will begin their NEA based on one of the three contextual briefs set by the exam board. 

 

Year 11 

Project One 

NEA Completion 

 

Project Two 

Theory Revision 

All theory topics that have been taught over the course of the GCSE will be revisited in preparation for the exam.  

Parents can find more information on the specific topics covered in each unit by looking at the learning overviews which are displayed at the front of students’ projects for year 10, and topics are listed at the front of students’ theory folders in year 11.  

Assessment Information 

Qualification Information 

Eduqas Design & Technology GCSE 

 

Assessment Weighting 

50% of the qualification is based on the NEA work that runs from June of year 10 to the Spring term of year 11.  The mark scheme is broken down into the following headings: 

  1. Identifying and investigating design possibilities 
  2. Developing a design brief and specification 
  3. Generating and developing design ideas 
  4. Manufacturing a prototype 
  5. Analysing and evaluating design decisions and prototypes 

50% of the qualification is based on one 2 hour exam which covers the following topics: 

  1. Design and technology and our world 
  2. Smart materials 
  3. Electronic systems and programmable components 
  4. Mechanical components and devices 
  5. Materials 

Extra Curricular Opportunities 

Where government and academy guidance permits, students are taken to Mazak in Worcester to receive a tour and live brief launch from the metal fabrication company.  Later in the year, students are taken to the JLR Solihull assembly plant for a factory tour and activities run in their Education Centre, which covers exam topics.